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    Research Essay

Specifically Cover and Focus in FPS Games

Sid Meyer once said that "a game is a series of interesting choices" and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or even just general good crafting of gameplay segments.

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    Added to this shelf by: Billy Almond, on 12-09-2014 9:09am

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